• 3d Gaming Network RSS Feed

    by Published on 09-02-2010 11:50 AM

    At last night's Call of Duty: Black Ops Multiplayer Reveal event, it became clear that developer Treyarch is putting a lot into the next online Call of Duty.

    Players will now unlock guns, grenades, equipment, attachments, killstreaks, and everything else through in-game currency, which is earned through playing the game. You will still level-up through experience points, which may unlock the privilege of purchasing some new guns, but everything will be purchased.



    This means that players can unlock the weapons they want without having to grind through guns that they'll never use.





    I'm told that this currency is entirely in-game and will not be sold through microtransactions, which is something I immediately expected when the system was introduced. Since it is tied to the game's progression system so closely, it will not be something to buy with real money.
    There are two ways to earn more currency, dubbed "CoD Points" or "CP" for short: Wager Matches and Contracts. Wager matches consist of four free-for-all gametypes that are different than the standard CoD gameplay. Only the top three players will win money and everyone has to ante-up to compete. They are:
    • One in the Chamber - Everyone starts with a pistol and a single bullet. Each kill earns an additional bullet. One-hit kills only. Waste your bullet(s) and you're left with your trusty knife.
    • Sticks and Stones - Everyone gets the crossbow, ballistics knife, and a tomahawk (throwing knife, basically). Kills with the crossbow and knife earn points. Kills with the tomahawk will bankrupt the unlucky recipient.
    • Gun Game - The first to get a kill with all 20 weapons wins the game. Everyone starts with the same gun and a kill instantly switches you to the next gun in line. Melee kills will drop the killed player back a gun. The guns go, roughly, from pistols, to shotguns, to submachine guns, to assault rifles, to machine guns, to sniper rifles, to explosive weapons, and finishes off with the crossbow and then ballistics knife.
    • Sharpshooter - Everyone has the same gun, always. Guns switch automatically every :45 seconds to something random. The final gun nets double points.
    The second way to earn more CP is through Contracts. These can be purchased and are time-limited challenges with payouts if completed. Harder challenges net more CP. A player may have one active contract in each of the three categories--Mercernary, Operations, and Specialist--and can be tracked along any statistic in the game.
    These might be things like getting 5 kills with an assault rifle without dying, winning two team deathmatch games, or stabbing three enemies in the back. Contracts can yield both XP and CP, depending on the specific challenge. Treyarch can also post new challenges directly to the game without the need for an update, similar to the way new playlists can be created.
    For those players that aren't ready to jump online, Treyarch is adding "Training Dummies" for some botmatches in "Combat Training". Players will level-up and unlock new gear offline, but it will be separate from the online persona. The bots will have three difficulty levels and can play on any map in free-for-all and team deathmatch games. This mode can also be played cooperatively with friends against bots.
    As teased in the multiplayer trailer, Black Ops will also include a theater mode, which will allow players to view replays of their most recent matches, chop out video clips and screenshots, and share their creations with the community at large. It will allow players to view the action, in both first- and third-person, from any participant in the match. All in all, it's extremely similar to the theater mode in Halo 3.
    I got to play three of the Wager Matches and some team deathmatches and will have hands-on impressions soon.
    ...
    by Published on 08-30-2010 03:46 PM

    A generation of intense rivalry over video card supremacy will soon draw to a close, at least in name.
    In a briefing given to the Tech Report, AMD has confirmed it plans to retire the ATI brand name.

    AMD acquired ATI back in 2006. Since then, Radeon video cards have continued to grow in popularity. Based on this strength, the company feels that consumers identify well enough with the name for "Radeon" to lead the brand. It also pointed to market research it conducted which showed that AMD as a brand would in fact be stronger in the marketplace against graphics competitors.


    The change will take place later this year when the next wave of cards will be announced under the "AMD Radeon" label. They'll still be battling it out head-to-head with Nvidia of course, but it won't seem quite the same without the ATI name.

    by Published on 08-14-2010 04:34 PM
    Article Preview



    Remember the good ol' days?
    After the Battlefield 3 "announcement" last week indicated the game would be going multiplatform, many PC gamers were outraged, worrying the series' next flagship title would be tarnished for the sake of console players.


    While EA wasn't willing to comment on the state of the PC version, we were able to dig up some info which should put your mind at ease -- scratch that, make it very excited.
    Firstly, we learn via Twitter from DICE rendering architect Johann Andersson the engine BF3 is built on -- Frostbite 2.0 -- is "primarily developed for DirectX 11"; XP and DX9 won't be supported (though you may be able to hack it).



    Also the engine will be especially optmized for 64-bit -- thankfully a lot of you have chosen the road less travelled. Good news in itself, but since consoles only support DX9, the implication is the PC version will be a "true" PC game.
    An interview (PDF) between AMD and Anderrson back in November taught us DICE has been involved with DX11 from a very early stage, which helped them get in all the features and improvements important to the team, like multicore optimization, multithreading support (more variation, detail, improved load times, smoother performance), compute shader support (more dynamic light sources), and lastly, tesselation (more detailed and more realistically rendered objects). It's a fascinating read for tech heads, so give the full interview a look if you're interested. Also check out a more in-depth look at the features in our DirectX 11 By the Numbers article. The short version is this: Battlefield 3 should be a huge jump forward that will please those with great hardware, particularly if it's running on Windows 7 64-bit.


    Now, many players are worrying 3 will turn out more like Bad Company 2. While DICE did do a pretty good job in making it feel like a PC title, it's no classic Battlefield.


    Firstly, you must understand Bad Company 2 was never a "true" Battlefield game, so it's not fair to assume this is the direction DICE will be heading in, at least on PC. Series associate producer Barrie Tingle has said, "Battlefield Bad Company 2 is NOT a sequel to Battlefield 2 or 2142; it is a sequel to Battlefield Bad Company and as such the list of features matches that of the original game and not that of past Battlefield games." In other words, it was always intended as an offshoot, not a monster, flagship title like previous games have been.
    But no matter -- the team has already admitted it was Frostbite's first time on PC and so, limited in ways. According to Battlefield forum mod "crazycanuck", based on his experiences and "some conversations", Frostbite 2 is built from the ground up to "be more efficient and take advantage of the PC's abilities." He also says the team is "very excited about what FB2 and BF3 together are going to produce", especially as they've been in development for a number of years (four to six, word has it).


    Again from the mouth of Johann, we're told Frostbite 2 is "developed simultaneously for the strengths of each platform (i.e. we use the best API for each platform)." In other words, it's a multiplatform engine, but a good one that should satisfy all players, no matter the platform, in the same sense BioWare or Capcom have or CD Projekt will be with The Witcher 2.

    The other big issue is maps -- BC2 had some pretty small ones and as a result, a smaller player cap. Previous series entries included huge, sprawling maps which made for some real in-depth tactics. For this we go back to May, when senior gameplay designer Alan Kertz wrote to a fan inquiring about the lower play count, "For Battlefield it's bandwidth; we are bandwidth capped on the consoles. For PC, I'd like to get back to big scale 64 player."
    It's hard to say then what will happen, but they've said it is clear with them fans want the classic stuff. Perhaps PC players will get their own maps, or maybe console maps will be based on the PC maps but scaled down considerably -- both seem like entirely plausible scenarios. We've seen the latter played out alongside further, bigger scale changes in Battlefield 2: Modern Combat, a console-centric version of Battlefield 2 which came about four months after the PC version. Sadly though, Kertz' response to a fan today regarding this in relation to BC2 says, "It was two completely different games; BC2 is not 2 completely different games. Reality says it costs too much."


    That doesn't mean the PC version won't be great -- DICE are clever people, after all. Take this quote from former DICE CEO Fredrik Lilegren who said in February, "What the PC version is going to be, Battlefield 3, I think it's going to absolutely blow everyone away, but I can't tell you what it is, but it will blow people away."


    Then there is of course the issue of mods, from which we've seen some truly epic work like the "Desert Combat" 1942 mod (the team went on to help make Battlefield 2 and then create full games of their own like Frontlines: Fuel of War). Then there's Commanders, the "Comma Rose", LAN play, spectating, battlerecorder, and so on. Many of these features, seemingly, are being considered for a future BC2 patch, nevermind BF3. We're not guaranteeing any of these features will be in BF3; we're saying based on the evidence, it looks good.
    Excited?


    sOURCE : http://www.neoseeker.com/news/14494-...for-pc-gamers/
    ...
    by Published on 08-11-2010 07:40 AM



    There may be hope yet for the ludicrously long-in-the-making Duke Nukem Forever. Sources claiming to have knowledge of the situation tell Kotaku that Duke Nukem Forever development continues at a new home, Borderlands developer Gearbox Software. The studio responsible for Brothers In Arms, Borderlands and Aliens: Colonial Marines is said to have picked up Duke Nukem Forever development where former studio 3D Realms left off, perhaps Duke's best bet for eventual completion.

    Duke Nukem Forever, according to sources who wished to remain anonymous, is now in the hands of Gearbox and is planned to be released under the studio's name. Gearbox was outed as the developer of the apparently scrapped Duke Nukem spin-off Duke Begins earlier this year.
    Take-Two Interactive still maintains publishing rights to the title, which the company confirmed to Kotaku tonight. (A company spokesperson declined to comment about the status of the Duke Nukem Forever project and whether it is in the works at Gearbox.)
    One source indicated that a playable demo of Duke Nukem Forever will be available later this year.
    The development of Duke Nukem Forever has been in limbo since 3D Realms' demise in 2009. Publisher Take-Two later sued 3D Realms for its failure to deliver Duke Nukem Forever in a reasonable time frame. The two parties settled their differences in May of 2010 under unspecified terms.
    Gearbox Software president Randy Pitchford declined to comment to Kotaku on the matter, indicating that he may be able to better clarify the situation further at this year's Penny Arcade Expo in Seattle.

    3D Realms founder George Broussard, the man infamously in charge of Duke Nukem Forever, did not respond to requests for comment.
    Given the nature of Duke Nukem Forever's long and storied history, we're filing this under rumor for now, but we'll be keeping a close eye on PAX-related developments for further details.

    Update:

    "We've never said that Duke Nukem Forever has ceased development," said 3D Realms CEO Scott Miller in December 2009, explaining that "yes, we released the internal team, but that doesn't correlate to the demise of the project."

    Source Kotaku.com
    by Published on 08-04-2010 10:40 AM

    • Windows XP/Vista/7
    • DirectX 9.0c
    • Intel Core 2 Duo @ 2.4GHz or Athlon X2
    • 1GB RAM (2GB for Vista)
    • Graphics Card: GeForce 7800 / Radeon X1800 or above
    • DirectX Compatible Sound Card or motherboard audio
    • Dual Layer Compatible DVD-ROM Drive
    • 12.5 GB Hard Drive Space

  • Recent Forum Posts

    SmasherG

    NFSCars (Need For Speed Cars)...

    NFSCars (Need For Speed Cars) These are the Recommended Specifications for the PC version. :)

    SmasherG 08-31-2010 05:27 PM Go to last post
    SmasherG

    Thanks for the update :)

    Thanks for the update :)

    SmasherG 08-27-2010 11:26 AM Go to last post
    NRG

    New Server

    After a ton of problems they couldn't resolve with the old server we had them move us to a new box:
    3DGN | Rush / Conq | International house of Pwnage | Pbbans |
    208.167.243.4:19567
    ...

    NRG 08-27-2010 10:44 AM Go to last post
    SmasherG

    Need Help with veteran programme!

    I can't get my EA master accounts to connect with the veteran thing so i can't get my veteran status. Please Help.

    P.S. I don't have 360 Gamer tag nor a PSN ID

    EDIT: Found the solution now got...

    SmasherG 08-15-2010 10:10 AM Go to last post
    Wunderschlung

    Civilization

    They never had support like this in my day, we were just told to sort ourselves out and get off the junk. Nobody wunderstood.
    Now, there is someone to turn to.
    Hello Wunder, you're special!
    ...

    Wunderschlung 08-13-2010 05:40 PM Go to last post